Puddle Pirates
Team Size: 3.
Game Jam: Ludum Dare 56.
Theme: Tiny Creatures
Time: 72 hours.
Engine: Unity.
Dive into the whimsical world of Puddle Pirates, where tiny pirate creatures battle for supremacy on the high seas… of a backyard fountain! Prepare for frantic, four-player local multiplayer mayhem. Navigate your miniature ships, collect power-ups, and unleash chaos in this splashy skirmish.
Pyro Peril
Team Size: 2.
Game Jam: Ludum Dare 46.
Theme: Keep it alive!
Time: 48 hours.
Engine: Unity.
A simple platformer where you have to avoid letting the flame inside the slime die out. The flame is visualized through the meter at the top, this meter decreased over time and can be replenished by finding wooden logs throughout the levels.
Pig Peril
Team Size: 4.
Game Jam: Ludum Dare 44.
Theme: Your Life is Currency!
Time: 48 hours.
Engine: Unreal Engine 4.
Me and 3 of my friends wanted to learn the Unreal Engine as we were only familiar with Unity at that point in time. It’s hard to call this project a game but this was my starting point for Blueprinting and I learned a lot.
Passenger Peril
Team Size: 4.
Game Jam: Ludum Dare 40.
Theme: The more you have, the worse it is
Time: 48 hours.
Engine: Unity.
A local co-op game where your plane is slowly crashing because there are too many passengers on the plane. Get rid of as many passengers as possible by knocking them out and kicking them off your plane.






